“UUM
(Uthak-Uthik Mathuk) based Macromedia Flash of Java language lesson
in fifth grade of elementary school”
International Converence on Educational
Research and Innovation
(ICERI) 2014
Universitas Negeri Yogyakarta,
Indonesia
7-8
Mei 2014
Disusun Oleh :
Arih Afra Inayah
Theresia Sutanti
NIM. 11108241002/2011
NIM 1110824/2011
CHAPTER I
PRELIMINARY
A. Background of Problem
Java language is one of traditional language of Indonesia which have high
state and price. Because of that, Government must be kept and preserv the Java language. One form of reverence and maintenance over language is by inserting the Java language as a subject in schools ( formal ) whose territory includes
speakers of Javanese. Although the Java language has been included/put in curriculum but siswa
kurang begitu menguasai sebagian besar
materi yang disampaikan oleh guru. It was caused the matter is very much but the
time is limited. Moreover java language is
rarely used by the children as their communication language day. So many teachers have problem and find difficulty when conveying the Java
language lesson to student.
Keep in mind, currently java language is developed and preserved by another country. In Holand and
America many children very excited to learn Java language. So poor us, because in own country the Java language
is less noted. Many
children can’t speaking in Java language because their parents are less introduce children to the Java
language. During this time the Java language is also considered less old and
classy. As a result the Java language does not recognize anymore the longer
even vanish by itself with proven less tert. A strategy is needed to cultivate children’s interest
to the Java language. The children’s interest is a initial capital for them to
learn the Java language.
Sri Sultan Hamengku Buwono X said, “Don’t let the elementary school ‘s
student is prefer to learn foreign
language than Java language. The teacher is needed to make how to learn the
Java language more fun.” (Source: tribunjogja.com Monday
edition (01/08).
Therefore need to be developed media that can make
easier and fun to learn Java language. This research will be develope UUM (Uthak-Uthik
Mathuk) based
Macromedia
Flash as alternative media to
teach Java language for fifth grade of elementary school.
B. Formulation of the Problem
Based of that problem, so we can conclude “How to develope UUM (Uthak-Uthik
Mathuk) based Macromedia Flash of Java
language lesson in fifth grade of elementary school?”
C.
Purpose
The purpose of this
research is to develope UUM (Uthak-Uthik Mathuk) based Macromedia
Flash of Java language lesson in fifth grade of elementary school.
D. The
Expected results
A.
Scientific
article
B.
UUM (Uthak-Uthik Mathuk) based Macromedia
Flash of Java language lesson in fifth grade of elementary school
E. The
Benefits of research
1.
For student
a.
Increasing
the student’s interest to learn Java language lesson.
b.
Help the
student to learn the Java language.
2.
For teacher
a. Make easier for teacher to delivery the matter of
Java language lesson.
b. Increasing teacher’s creativity in developing
media which use high-technology.
CHAPTER II
RESULT AND DISCUSSION
A.
The
steps for make UUM
UUM has made using Macromedia Flash.
Interactive opening part become first wallpaper of UUM. There are rules
games of UUM to student can operation
easier than other program. The benefit from this software is Student in 5
th class is interesting to learn Javanese language.
B.
The
steps of testing
The testing of this research through product trial
with media expert and material expert. Trial to media expert judgement is
testing prosses and revision .This
prosses includes an assesment for content, appeareance and benefits. So, its required media experts who
can assess objectively
the software that has been created. The test material
is based on material
content in UUM and
questions that correspond
to the Java language material Class V SD.
While the second test
is a test of the fifth
grade students of elementary. It
became the main target of this research object.
C.
The Design and Manufacture
Description of the functions of an
existing slide in UUM include:
a. Opening Slide
This part is made interactive by using the
Java language and an interesting
layout.

Picture1. Opening Slide
b. Rules Slide
This part
describes the rules in order to facilitate students in UUM play.

Picture 2. Rules Slide
c. Puzzle Slide
Puzzles cross word using the Java
language which we must fill the empty boxs (white boxs) with characters that form a word based instruction.

Picture 3. Puzzles Slide
d.
Question
Slide
Using the Java language question that
are devided into horizontal and vertical categories.

Picture 4. Horizontal Question Slide

Picture 5. Vertical Question Slide
e. Result Slide
Appearance count of score of students
answers, with minimum score 0 and maximum score 100.

Picture 6. Result Slide
D. The Test
Result
a.
Data of expert judgement (media expert)
Table 4. Data of media expert
No
|
Name
|
NIP
|
Membership Area
|
1.
|
Unik Ambarwati, M.Pd
|
19791014 200501 2 001
|
Study srtategy
|
b.
Conclusion of media expert
1)
Percentage of
elegibility media expert data test part I:
Percentage of elegibility (%)
X 100%

Percentage
of elegibility =
X 100% = 77,1
%

(Deserve field test with
revision) data enclosed.
Percentage
of elegibility media expert data test part II:
Percentage
of elegibility (%)
X 100%

Percentage
of elegibility =
X 100% = 84,28
%

(Deserve field test with
revision) data enclosed.
2)
Picture adapted by Java culture
3)
Media interactive require to be improved
4)
Revised part of appearance with suggestion media interactive require to
be improved so that more interesting and good for user.
c.
Data of expert judgement (items expert)
Table 5. Data of items expert
No
|
Name
|
NIP
|
Membership Area
|
1.
|
Supartinah,
M.Hum
|
19800312
200501 2 002
|
Java Language Study
|
d.
Conclusion of items expert
1)
Percentage of
elegibility items expert data test part I:
Percentage
of elegibility (%)
X 100%

Percentage
of elegibility =
X 100% = 62,85
%

(Deserve field test with
revision) data enclosed.
Percentage
of elegibility items expert data test part II:
Percentage
of elegibility (%)
X 100%

Percentage
of elegibility =
X 100% = 90,00
%

(Deserve field test with
revision) data enclosed.
2)
Some word in menu changed, example “menurun”
(vertical) be “medhun”, “mendatar” (horizontal) be “nengen” and background changed to
become background with cultural nuance of Java.
e.
Individual test
This test (extern test) taking 10 sampel by random from students grade 5
of elementary school coming from different school. Extern test done by consumer
candidate cover function, usefulness, content, and game appearance.
Correspondents in this test shall be as follow:
Table 6. list of correspondents
No
|
Name
|
School
|
1.
|
Tri Irwansyah
|
SD N Beteng I
|
2.
|
David Ardi Satrio
|
SD N Beteng I
|
3.
|
Lintang Kusuma R
|
SD N Beteng I
|
4.
|
Qurrota a’yun
|
SD N Beteng I
|
5.
|
Ela Emi Lia
|
SD N Beteng I
|
6.
|
Akhmad Abdussalam
|
SD N Sleman 5
|
7.
|
Abdur Rosyid Rida
|
SD N Sleman 5
|
8.
|
Herlambang Aji ST
|
SD N Sleman 4
|
9.
|
Erlangga Aji Susilo T
|
SD N Sleman 4
|
10.
|
Ambar S
|
SD N Sleman 3
|
Enquatte items of user:
1.
The useful of UUM
2.
The content of UUM
3.
The appearance of UUM
4.
The function of UUM
Conclusion
the result of the individual test as well as feedback from correspondents:
1.
UUM is useful for students.
2.
UUM help students to learn the Java language.
3.
UUM can increase the motivation of students in learning
the Java language.
4.
The materials are presented in according with the subject matter of the
Java language that they recieve.
5.
The rule of UUM game generally easy to understood.
6.
UUM game is easy to played.
7.
Questions are in compliance but rather difficult.
8.
Students are very happy to learn the Java language with UUM.
9.
Picture and colour used to atract
students.
10.
Suggestion: question made more easy.
11.
Suggestion: Picture on the screen should increase Java script or Java picture.
E. Discussion
Testing includes test
media to media expert and expert material. Each expert test done twice. On the
test of the first media expert researchers do revision on images,
interactivity, and the affective aspect should be developed. The test results
of this media expert get score eligibility of 77.1% indicating that the media
made these viable for the revision. In the second test to the media expert,
suggested that the use of the media need to be varied, and it is recommended
for further observation/test done to students. As for the eligibility test
score of 84,28% media expert with the criteria is very worthy of being tested
and done without revision.
The first testing on a
matter, we revise the words that speak Indonesia replaced with Java language,
and the image on the screen. As for the eligibility test score proficient this
material of 62,85% with pretty decent criteria for these with the revision. On
the second matter expert testing, all the aspects assessed were already very
good, and not done the revision. As for the score's eligibility on the second
matter expert test by 90% with a very decent for these criteria without
revision. Based on the results of the test material and media experts then
conducted field testing in small groups of 10 respondents.
In the step of a small group of 10
people respondents known that UUM indeed provide benefits for the respondent.
Not only that, the look of UUM provide attraction to students so as to provide
the motivation for students to learn the Java language. The material provided
in this game also is in compliance with the Java language material in General
as well as with problems such as crossword puzzles, but need to be made to make
it easier to attract more students. With this game, UUM students become
interested in Java language and delighted in learning the Java language.
Based on the data analysis, game
“Uthak Uthik Mathuk” deserves to be implemented but still need developments in
terms of the material, content, appearance, and others that are beneficial in
improving students motivation could be
achieved.
CHAPTER
III
CONCLUSIONS AND RECOMMENDATIONS
A.
Conclusions
Based on the research results and
discussion description above, researchers can infer a few things as follows.
1.
manufacture of UUM through 4
stages, the first stage of requirements analysis, design, development, and
evaluation.
2.
media and material test results
of two expert Professor shows percentage of 77.1% and 84,23% on test media
while 62,85% and 90% of the test material. Test results show that media expert
media worthy tested without revision.
3.
Uthak-Uthik Mathuk (UUM) in the media as
a viable language learning Java for grade 5 elementary school, judging from the
results of the now respondent who indicated that they were very happy to learn
by UUM.
B.
Recommendations
Based on the above
conclusions, the researchers can provide suggestions as follows.
1.
Researchers will further
develop the learning the Java language media which at present less developed so
as to provide students with an interest in learning
2.
Cooperation with the Office of
ministries related to be able to develop further, UUM and the implementation.
Dipresentasikan di International Converence on Educational Research and
Inovation (ICERI)